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Metahuman Viking - R&D

This is a short monologue, generated with an AI voice software, that I lip-synced with an iphone and Unreal Live Link Face app, and processed with Metahuman Animator, on a custom Metahuman.

I used a decimated, low-poly version of the head mesh to generate a custom Metahuman in Unreal Engine 5, and then exported the Metahuman mesh to Face Form Wrap and Blender, to create a high poly humanoid head mesh, close to the original sculpt, using the metahuman topology, therefore maintaining the stability of the Metahuman facial animation tools, allowing for easy facial animation.

This is very much a WIP, and may remain so, as it was primarily a fun study.

The armor is from the Modular Orc pack (https://www.fab.com/listings/c6a5fc52-cec7-4aaa-9e83-67646be9d74a)

The head model was a 3D Humanoid head model by Niyazi Selimoglu (https://www.artstation.com/marketplace/p/JrnOg/creature-head-f)

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Metahuman Joker - WIP