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DragonForce - Power of the Triforce (Zelda)

Roles: All 3D scenes; Environment Design, Characters, Layout, Lighting, VFX, Animation, Rendering

Client: Dragonforce, IWannaDie Prod.

Software: Unreal Engine, Blender, Substance Painter, Embergen, Faceform Wrap

I was brought onto this project to handle all 3D aspects, and create captivating, action-packed, intense scenes inside Unreal to match the existing footage shot on an LED volume of the band, based on a prompt involving some Orc baddies and an Evil Mage.

I pulled all 3D scenes off single-handedly over the course of less than 3 months, kitbashing the environment, sourcing and creating animations, creating custom characters with Metahumans and existing asset packs, laying out cameras, creating Niagara-based VFX shots, and lighting everything.

I am so incredibly proud of the final product that we put together so quickly and guerilla-style.

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